Building a Character #1. (Scroll down for more options)
1. You begin by choosing your Shifter Type. Right now you have a choice of Dragon. The Werewolf will be added next. More shifter races will be added.At about the age of 16 your character discovered that they had Dragon's Blood and they could shape shift. This comes as a shock. The character has gone from being just a mortal to being a magical Shape Shifter. The downside is that Necromancers want to drain your magic for their use. The process leaves your character dead. You do not like Necromancers, or their friends.
2. Next you choose your characters Mortal Race. There are ten total races available for each shifter type. All of these races are well known across the lands. Each has slightly different starting stats and card points, but they are relatively equal.
3. It is time to choose the Characters Background. This tells you what the character had learned, and did, before they became a hunted Shape Shifter.
4. Finally you choose a starting Focus. These are additional cards that you will be spending Role-Playing points, earned while playing, to add to your character as she grows. As we get more sets completed this list will expand.
Recommended for Beginners:
Shape Shifting. These are extra cards that match your shifter type. As an example a Dragon gets more Dragon abilities (Set 200).
Universal-1. These are Universal cards that anyone can use. They are skills common to everyone. (Set 302)
More Advanced Options:
Valarian. Valarians are the organization that Shape Shifters join initially to gain training and fight back for the world. These cards are Valarian abilities. Set 300.
5. Each Character includes the common starting equipment. (Farmers Garb, Hand Crossbow, Waterskin, Cudgel, Shoulder Sack, Vale of Healing, Refreshment Vale, Potion Pouch and Basic Belt. Set 404.)
Sets you may want to add:
| Set 35/308. Health. This set has nine cards. Nine Health cards. How can you go wrong? Only the format of the cards is changing on these. When we sell these out, we will reprint them as Classic/2.0 cards. Every character that grows during a campaign will need to find a Mentor who can teach and train them in the ways that toughen a character and add Health Points. This is a very valuable set. |
$4.00 |
| Set 101. Lifeline Cards. This set has nine cards. The cards let the player track the characters bonuses and card purchasing rules as they advance through the Lifelines. You can track this on the character sheet, but some people find it easier to use the cards. We leave it up to you. |
$4.00 |