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    Dragon Storm RPG Second Edition Card Set PDF's are in the Market. Use the "Buy Now" button to the left to go see them.:


    Card Set 204 DS. Dragon Abilities Five.
    An unfinished set.
    NYA. PDF



    Great Change Forms, Revised 05/19/2011

    Time to update those Proxies! We have finalized the Dragon forms. Next we updated the other racial forms to match. The big changes are that Greater and Prime forms now have a Lifeline requirement and the CP's went up.

    As everyone knows by now, you can still use the classic cards and abilities to fill out your characters while we work through all of the races.

    Dragon Forms, sheet one.
    Dragon Forms, sheet two.
    Gargoyle Forms, sheet one.
    Griffon Forms, sheet one.
    Pegasus Forms, sheet one.
    Phoenix Forms, sheet one.
    Unicorn Forms, sheet one.
    Werecat Forms, sheet one.
    Wererat Forms, sheet one.
    Werewolf Forms, sheet One.
    Penglai Forms, and characters, sheet one
    Wereshark forms, characters,cards, sheet one.


    Werewolf 2.0 Beta files. Updated 07/16/2011.

    Yes, everyone will get new cards, just be patient.
    Get to Know Your Werewolf Guideline RTF.
    Werewolf Starter Character
    Werewolf Characters
    Werewolf Set One
    Werewolf Set Two
    Werewolf Set Three
    Werewolf Beta


    Classic Deluxe Card PDF's and notes.

    Classic Dragon Storm Information, rules, PDF's and more is available on it's own page. Enjoy!
    04/21/2011 Go There!


    Dragon Storm RPG Downloadable Sheets:

    V1.1 Simple Character Sheet, 3 on a page.

    09/18/2009 Download Dragon Storm Character Sheet
    V1.1 DS Guild RPG Character Adventure Log Sheet
    for DS Guild Characters.

    09/18/2009 Download Dragon Storm Character Sheet
    V1.1 Companion Record Sheet.

    09/18/2009 Download Dragon Storm Companion Sheet
    V1.1 GM Daily Adventure Log.
    Breaks the day down to help track recovery and encounters. Helps organize your encounters.

    09/18/2009 Download GM Daily Log
    V1.1 GM Player Reference Log.
    For general GM information during the game. Formatted like the Basic character sheet to make it easier for players to fill out for the GM.

    09/18/2009 Download GM Character Log
    Guild Application Forms. Print them out, enroll your friends. Spread the Chaos.

    10/08/2010 Download GM Character Log


    Second Edition Gamemaster Card PDF's for Download:

    For Second Edition we are creating several series of pieces and parts that the GM can combine in any number of configurations to create the Chaotic world of the Stormlands.
    At the same time we want to create pieces that will help GM's understand and pass on the feeling of this magical world.
    Gamemaster Accessory Cards. These cards exist for two reasons. The first is to help the GM remember to give players a reward for making games fun. The second is that these cards allow a GM to help players understand what she wants her games to be like.
    Smiling GM cards and Unknown Interferance (Posted 03/27/2011)

    Cast cards. We will be doing many variations on the cast cards as time goes on.
    Cast 01, Necro's and Madspawn (Posted 03/20/11)
    Cast 02, Races (Posted 03/20/11)
    Cast 03, Races (Posted 03/20/11)
    Cast 04, Races (Posted 03/20/11)
    Cast 05, Races (Posted 03/20/11)
    Cast 06, Madspawn (Posted 03/20/11)
    Cast 07, Undead (Posted 03/20/11)
    Cast 08, Undead and Spirits (Posted 03/20/11)
    Cast 09, Animals (GP in text for animals in market)
    (Posted 03/20/11)
    Cast 10, Animals (Posted 03/20/11)
    Cast 11, Warp Animals (Posted 03/20/11)
    Cast 12, Mighty Madspawn (Posted 03/20/11)
    Cast 13, Labrynth Warped Animals (Posted 03/28/2011)


    Features may be natural, allowing for new GM built races, or Warped and removable. GM decides. These may also be combined with Terrains, labryinths, ruins, Dragon Storms or locations at GM discreation.
    GM's should also consider the Health cards as Features for cast members.
    Features 01 (Posted 03/20/11)
    Features 02 (Posted 03/20/11)
    Features 03 (Posted 03/20/11)
    Features 04 (Posted 03/20/11)
    Features 05 (Posted 03/20/11)
    Features 06 (Posted 03/20/11)


    Labryinths have been created as ceremonial sites, holy sites, storm shelters and protected shelter from raiders for generations. When hamlets and villages are destroyed, abandoned, or moved, they leave their Labryinths behind and forget them. Much of what is here can also be used in above ground stronghold and village ruins.
    Labryinth Atomosphere 01 (Posted 03/20/11)
    Labryinth Atomosphere 02 (Posted 03/20/11)
    Labryinth Atomosphere 03 (Posted 03/20/11)
    Labryinth Atomosphere 04 (Posted 03/20/11)


    The Necro's stock in trade. We have expanded the scope of their spellcraft to help GM's cope.
    Necromancy 01 (Posted 03/20/11)
    Necromancy 02 (Posted 03/20/11)
    Necromancy 03 (Posted 03/20/11)
    Necromancy 04 (Posted 03/20/11)


    Terrain cards are meant to be used for traveling and for the bulding of small hamlets, villages, towns, roadside outposts and the travel in between.
    GM's should embelish these.
    Terrain 01 (Posted 03/20/11)
    Terrain 02 (Posted 03/20/11)
    Terrain 03 (Posted 03/20/11)
    Terrain 04 (Posted 03/20/11)


    Traps. What can be said. The Trap enhancement cards also works with the Labryinth cards.
    Traps 01 (Posted 03/20/11)
    Traps 02 (Posted 03/20/11)


    Mark's work sheets. As I work on scenarios I place cards in pocketed sheets to keep track of them. I am trying out taking it one step further and creating the sheets in a way that I can share them with other GM's. Print them and use them. Have some fun.
    MM01. Sheet for the Labrynth I am running.
    MM02. Sheet for the Labrynth I am running.


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