Player
Item Beta 07 sheet. Armors
The DS 2.0 Armors Suits and Classic/Deluxe Era pieces of armor, like the Breast Plate and Greaves, are not compatible.
Classic/Deluxe Era cards did not state that they could not be “stacked”. Some players have abused this detail to frustrate GMs and other players. The 2.0 armors have been simplified and state “One Only”. Do not make your GMs be your parent, use common sense.
There are no rules on the cards for time to remove armor. In the base 2.0 rules Sue simplified this by stating that shifters are trained to shirk off all items in a split second.
GM’s who want to add this detail can use the DEF of an item to indicate how many IND’s it takes to remove a piece of armor.
A fully armored character has around 6 CAP of gear, and has yet to choose a weapon. It is meant to be heavy.
GM Notes: Characters who have a lot of armor are showing off a lot of money. They will find it very difficult to skulk around hamlets, villages or towns. They will stand out like a sore thumb. They may even draw the attention of pick pockets, beggars, urchins, authorities and others.
In combat heavily armored combatants will automatically draw a lot of magic damage spells, since common bad guys will have trouble hurting them without an “Exploding” attack.
Classic/Deluxe Era cards did not state that they could not be “stacked”. Some players have abused this detail to frustrate GMs and other players. The 2.0 armors have been simplified and state “One Only”. Do not make your GMs be your parent, use common sense.
There are no rules on the cards for time to remove armor. In the base 2.0 rules Sue simplified this by stating that shifters are trained to shirk off all items in a split second.
GM’s who want to add this detail can use the DEF of an item to indicate how many IND’s it takes to remove a piece of armor.
A fully armored character has around 6 CAP of gear, and has yet to choose a weapon. It is meant to be heavy.
GM Notes: Characters who have a lot of armor are showing off a lot of money. They will find it very difficult to skulk around hamlets, villages or towns. They will stand out like a sore thumb. They may even draw the attention of pick pockets, beggars, urchins, authorities and others.
In combat heavily armored combatants will automatically draw a lot of magic damage spells, since common bad guys will have trouble hurting them without an “Exploding” attack.